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WORK EXPERIENCE

2012

 

2012-2014

 

2014 Aug – 2015 Mar

 

2015 Mar – (ongoing)

IT Intern

Yapı Kredi “HQ” IT Department (3 months)

Product Owner
OCEAN CITY RACING (Startup Company –OnurUca)

Product Manager , Scrum Master
Mynet

Product Manager
Netmarble Turkey / Joygame

EDUCATION

2009 - 2014

University ( Bachelor's Degree )

 

Yeditepe University (50% scholarship)    Faculty of Commerce,
Management Information Systems

Graduation Thesis: OCEAN CITY RACING: How to Create a Profitable Product (onuruca.com/thesis.pdf)

 

2005 - 2009

 

High School

 

Faik Somer Anatolian High School, Istanbul

1998 - 2005

Primary School

 

İstek Acıbadem College, Istanbul
Cent College, Istanbul
Doğuş Primary School , Istanbul


PERSONAL SKILLS

Knowledge &
Experience & Accomplishments

4+ years of experience on product management and project management of a product from start to finish and post release.

Experience on project and team management of development and business teams.

Experience on assigning tasks and managing projects for teams of designers, programmers, artists and testers.

Experience on KPI tracking , data analysis and optimizing & increasing product performance by taking actions based on user feedback and data.

Received agile and scrum methods training and actively prepared and implemented sprints.

Designed , developed and produced “OCEAN CITY RACING” – an open world driving video game for Windows PC , published it and sold more than 60,000 units to paid users.

Shipped and managed AAA mobile product "Everybody's Marble" during the course of product lifecycle.

Software development & programming background , analytic thinking practice, MS Office  knowledge.

High Level of Video Game development knowledge using Unreal Engine 3 (UDK).

Knowledge on technical side for releasing apps on iOS, Android, Facebook and STEAM

Certificates

Introduction to Software Product Management -University of Alberta, (May 2016)
Project Management: Basics for Success – University of California , Irvine (July 2016) Grade: 90%
Software Practises, Agile & Scrum Methods  -University of Alberta (August 2016)

Language

English – Expert Level (Writing, Speaking, Listening ) (TOEFL Score: 95 / Dec 2015)

German – Beginner Level

 

 

Hobbies

 

Playing electric guitar for the past 10 years
Basketball , swimming and jogging , travelling
Interest on website coding (HTML, CSS)
Designing banners , logos and images on Adobe Photoshop
Content and editorial writing interest.

 

DETAILED WORK EXP

 

OCEAN CITY RACING Product Owner
(2012-2014)

 

 

 

 

 

 

 

MYNET
Scrum Master & Product Manager
(2014-2015)

 

 

 

 

NETMARBLE TURKEY
Product Manager
(2015 March -)

 

Worked as Product Owner on the creation process of a video game product .

Designed , developed and produced “OCEAN CITY RACING” – an open world driving video game for Windows PC using tools such as Unreal Engine 3 , 3DS Max , Adobe Photoshop.

Created the project plan , formed a global development team and assigned all team members with specific tasks based on product design documents.

Shaped the product according to user feedback during development process.

Marketed the product by partnering up with major media corporations as well as influencer and guerilla marketing.

Independently published a video game product on the industry leading STEAM™ platform and 8 other digital game stores and sold more than 60,000 units to paid users.

Planned a 3 year PLC and released updates accordingly to keep the product profitable .

 

Received agile and scrum methods training before starting the position on MYNET.

Worked as product manager & scrum master on a Mobile & Facebook board game application with more than 300.000 daily active users.

Actively planned weekly sprint development plans, held daily scrum meetings and made sure the in house development team worked with full efficiency and maximum output.

Ensured the product was being developed by taking user feedback into consideration.

Also managed a  product that was being developed on an outsourced development company during prototype stage and determined the product needs & requirements.


Started working on the product management of an ambitious online mobile “Monopoly” style board game targeted for Turkey and MENA region.

Shipped and managed AAA mobile product "Paramanya/Travelling Millionaire".

Worked on product improvement phases with the UX/UI department and held Focus Tests.

Decided on the upcoming product versions by creating presentations based on the optimal product optimizations with best time, cost and user satisfaction value.

Managed the developer team in Korea with frequent conference calls and business trips.

Hourly, daily, weekly and monthly track of major KPI’s such as: DAU, Retention , ARPPU , Churn Rate , BUR , Session Time and took actions based on changes & analyze results.

Managed a 4 person product team with 3 Specialists, reported directly to the Director.

Worked closely with Marketing , Social Media , IT , Creative and Customer Support teams to make sure each team performed and supported the product in the best way possible.

 

A video from many years ago...