Worked as Product Owner on the creation process of a video game product .
Designed , developed and produced “OCEAN CITY RACING” – an open world driving video game for Windows PC using tools such as Unreal Engine 3 , 3DS Max , Adobe Photoshop.
Created the project plan , formed a global development team and assigned all team members with specific tasks based on product design documents.
Shaped the product according to user feedback during development process.
Marketed the product by partnering up with major media corporations as well as influencer and guerilla marketing.
Independently published a video game product on the industry leading STEAM™ platform and 8 other digital game stores and sold more than 60,000 units to paid users.
Planned a 3 year PLC and released updates accordingly to keep the product profitable .
Received agile and scrum methods training before starting the position on MYNET.
Worked as product manager & scrum master on a Mobile & Facebook board game application with more than 300.000 daily active users.
Actively planned weekly sprint development plans, held daily scrum meetings and made sure the in house development team worked with full efficiency and maximum output.
Ensured the product was being developed by taking user feedback into consideration.
Also managed a product that was being developed on an outsourced development company during prototype stage and determined the product needs & requirements.
Started working on the product management of an ambitious online mobile “Monopoly” style board game targeted for Turkey and MENA region.
Shipped and managed AAA mobile product "Paramanya/Travelling Millionaire".
Worked on product improvement phases with the UX/UI department and held Focus Tests.
Decided on the upcoming product versions by creating presentations based on the optimal product optimizations with best time, cost and user satisfaction value.
Managed the developer team in Korea with frequent conference calls and business trips.
Hourly, daily, weekly and monthly track of major KPI’s such as: DAU, Retention , ARPPU , Churn Rate , BUR , Session Time and took actions based on changes & analyze results.
Managed a 4 person product team with 3 Specialists, reported directly to the Director.
Worked closely with Marketing , Social Media , IT , Creative and Customer Support teams to make sure each team performed and supported the product in the best way possible.